Lots of WotLK details posted today.

N8's picture

N8

Goto http://www.mmo-champion.com

Do it

Do it now

At the beginning of the week, multiple websites have been invited to the Blizzard HQ for a presentation of WotLK. All the details about Death Knights and several videos showing the different sections of North End were presented. Here's a pasting of the news below:

Death Knights

* All players with a level 55 character will be able to create one Death Knight per realm, per account. (Gamespy.com)
* Blizzard's designers decided to start the class with a full complement of abilities right off the bat, figuring that any player that has advanced a character to level 55 would be able to learn to handle the new class with minimal difficulty. (Gamespy.com)
* Death Knights will have a summonable Skeletal Deatcharger Mount. (Gamespy.com)
* Death Knights aren't using Mana or Energy, the runes are their primary source of power and are slotted into their "blade," which lies underneath their health bar as a visual indicator of what resources are available to the player at any given moment. (Gamespy.com)
* Spent runes automatically refresh after a set period of time, much like a Rogue's energy bar. (Gamespy.com)
* There are six slots in the blade, and the player is free to fill those slots with any given number of Blood, Unholy or Frost runes. (Gamespy.com)
* Death Knights also have a secondary resource called Runic Power generated by using your rune abilities. It will use the same mechanics as rage and increase when you deal damage, or slowly decrease if you're not using it. (Gamespy.com)
* Death Knights will have a lot of abilities that cost all available Runic Power with varying levels of effectiveness based on total Runic Power spent. (Same mechanics as Execute for warriors, or finishing moves for Rogues) (Gamespy.com)
* Death Knights will have spells equivalent to auras called "Presence", providing them with powerful self-buffs depending on their role in the group. (One for tanking, one for damage dealing, etc ...) (Gamespy.com)
* An instant lifedrain spell (described as death coil without the fear component) will be available. (Gamespy.com)
* Death Knights will be the first class to use diseases as a source of damage, with abilities that become strong depending on how many diseases are already applied to the target. (Gamespy.com)
* "Army of the Dead" will spawn numerous undead minions to attack nearby hostiles targets. (Gamespy.com)
* Death Knights will also revive an enemy (or ally) as a ghoul to use it as a pet with its own special abilities like a disease-inflicting strike and a stun. (Gamespy.com)
* When an ally is risen as a ghoul, a pop-up will appear and this ally will have the choice to control the ghoul if he wants to. (Gamespy.com)
* The Death Knight's particular niche will be in tanking magic-damage-dealing bosses. They will have an ability much like a banshee's anti-magic shell, greatly diminishing the amount of incoming magic damage they'll receive in combat (Gamespy.com)

Death Knight Skills

* Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target. (Curse.com)
* Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy! (Curse.com)
* Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out. (Curse.com)
* Death Pact -- Sacrifices the raised ghouls to heal the Death Knight. (Curse.com)
* Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared. (Curse.com)
* Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time. (Curse.com)
* Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence. (Curse.com)
* Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power. (Curse.com)
* Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds. (Curse.com)
* Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts. (Curse.com)
* Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities. (Curse.com)
The ghoul has the ability to do the following:
Leap to the target
Rend for decent damage-over-time
Stun target, and of course more

Raids & Dungeons

* All raid dungeons in Wrath of the Lich King will have both 10-person and 25-person versions. So at level 80, every major encounter and every big boss fight can be experienced with a group of 10. (Gamespy.com)
* 25-person raiding progression is not dependent on 10-person raiding progression. (Gamespy.com)
* There will be no attunements or keys to obtain, and you won't be locked out of a 25-person instance if you decide to attempt the 10-person version, and vice-versa. (Gamespy.com)
* 25-person raids will earn more, higher-level rewards, in what should be the equivalent of one "tier" of loot quality. (Gamespy.com)
* A new instance focused on the different dragonflights "The Chamber of Aspects" might be added to the game, but this isn't confirmed yet. (Gamespy.com)
* Zero raid bosses have been designed at this point. (Gamespy.com)

Others

* Players will unlock their flying mount at level 77. (Gamespy.com)
* You can use your Outland flying mount, and new flying mounts will be available. (Gamespy.com)

Brian's picture

Brian

Interesting observation. I notice that there was a pally riding a warlock mount in one of the videos

I can already see people flocking to this class though which is unfortunate , but what can you do. Who wouldn't want to summon armies of undead.

* Zero raid bosses have been designed at this point.

- It's safe to assume we won't be seeing WOTLK for some time

Crazy Rambles's picture

Crazy Rambles

Thnx for adding the info, link didn't work for me for some reason
The Death knight looks awesome

Fazil's picture

Fazil


I wonder how many death knights there will be named with some variant on Lord Soth or Sir Karl...

N8's picture

N8

Lol at Fazil, I have a lvl 1 alt named "Runic" for my DK. I can't wait to see this spammed in general:
LFG no DKs

Timmeh's picture

Timmeh

* Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy! (Curse.com)

FUCKING FINALLY YES
I expect it will suck and look ungainly, but FINALLY.

Brian's picture

Brian

Death Knights will also revive an enemy (or ally) as a ghoul to use it as a pet with its own special abilities like a disease-inflicting strike and a stun. (Gamespy.com)

Hells yea

"Can I get a rez"

"No your my bitch now"

yori's picture

yori

so...like...can deathknights be any race? what the hell is going on with the race option...or is it human and thats it ;(

Qyn's picture

Qyn

KUNG FU DEATH GRIP!

N8's picture

N8

DKs are all races and genders.

Crazy Rambles's picture

Crazy Rambles

So, does one transform thie lvl 55+ inot a DK or do u jsut have access to getting a lvl 1 DK (which would be odd, a lvl 1 DK would just seem strange)
And maybe race wise undead>>>DK get to skip a few steps :P
although i bet the undead are [Immune] to redundancy

Timmeh's picture

Timmeh

I always found Gnomish warlocks and warriors strange. Now, Death Knights...

Crazy Rambles's picture

Crazy Rambles

NE DKs will be the worst, I'll have to /spit on every1 I see

although I've always wanted to see an undead tauren

N8's picture

N8

If you have a lvl 55+ character then viola, you can make a new lvl 55 Death Knight that starts out in its own area with its own questlines. At least that's according the devs.

Qyn's picture

Qyn

Gnome Deathknight with death grip.

I can't stop giggling @ that.

Will's picture

Will

Go gnome or go home.

Vasya's picture

Vasya

Male Dwarf DK represent!

Falerin

rofl @ she-male dorf

Crazy Rambles's picture

Crazy Rambles

Hope they come out with a few more hero classes, like Piece of ice, and Rolling rock
Welllll....
some sort of cloth melee that would be a magic-sword person (have one talent tree for ani magic, one for weapon enchanting spells and another for combat casting, something but less shammy and more fiery sword strikes
like a cloth rogue w/ spells

and a druid of the claw hero maybe >.> pure melee druid for uber tanking
or some sort of keeper of the grove pure nature caster w/ a trent trio, actual roots spell that does dmg and cant be used anywhere

Hrm not really good ideas
maybe the stem cells of ones?
Or a templar class that hrm pally nvm
X.X
Dragon-human hero!!!
that could be something

15's picture

15

Am I the only person in the entire game to think Death Knights are a huge fuck up? Maybe I should give them a chance, but whatever. GG.

Trumby's picture

Trumby

You aren't even in the game (speaking of the game, I just lost), silly.

It doesn't sound all that interesting to me personally. But maybe that is because I got bored with WoW a long time ago. <.<

Sumul's picture

Sumul

Death Knight is going to be the Feral Druid of WotLK. They'll be totally overpowered so that Blizzard gets the population shift they want, and a couple months after everyone is level 80, the class will receive 20 nerfs in one patch.

Me? Bitter? No ...

Crazy Rambles's picture

Crazy Rambles

"There will be no event to open the route to Northrend like AQ; the day of the expansion release, players can go straight into Northrend. However, a month or 2 in advance there will possibly be a large patch, similar to pre TBC. Players will get hints of why they will have to go to Northrend in this peroid, and this patch will possibly feature new talent trees and class changes." (Source)

The opening for AQ, is that why there were AQ ppl in the NE town in feralas?
Was lvl 40ish at that time and didn't quite make it to Silithus, but there was alot of battling there too right?

Also hopefully they will bring back that Necropolis invasion, or something like it, twas very fun :)

Vasya's picture

Vasya

Yeah Brambles. I'll have to dig up my Battle of Ahn Qiraj screenies and maybe post them.

Will's picture

Will

That shit looked awesome.

Crazy Rambles's picture

Crazy Rambles

Yeah back then i hearthed to feralas, saw a bunch of bugs and anubus ppl, got killed, then fought it out with a bug...then had to ruuunnn

John's picture

John

/salivates

I'll roll a female night elf deathknight, but only because that seems like the most appropriate option in terms of agreeing with the lore of the game.

Qyn's picture

Qyn

John wrote:
I'll roll a female night elf

XD

Micah

Sumul wrote:
Death Knight is going to be the Feral Druid of WotLK. They'll be totally overpowered so that Blizzard gets the population shift they want, and a couple months after everyone is level 80, the class will receive 20 nerfs in one patch.

Me? Bitter? No ...

Druids are still OP, your not allowed to bitter.

Fazil's picture

Fazil


Did you read the thread about HKs where Toast reported his rogue pwning a mage who was seven levels higher than him even though the mage got the jump on him (and likely a few fireballs before he could close to melee range)?

Who is overpowered now?

Vasya's picture

Vasya

Toast is overpowered :).

Micah

I didn't say rogues weren't overpowered, I just said druids were!

Sumul's picture

Sumul

Micah wrote:
Druids are still OP, your not allowed to bitter.

A) That's just Resto Druids.

B) I'm not allowed to bitter? That's probably good, because I hardly know her.

Crazy Rambles's picture

Crazy Rambles

Druids need to use Roots indoors, after that then MAYBe they will be op
although all the other stuff is nifty, we also lack out of combat rez

15's picture

15

Fazil wrote:

Did you read the thread about HKs where Toast reported his rogue pwning a mage who was seven levels higher than him even though the mage got the jump on him (and likely a few fireballs before he could close to melee range)?

Who is overpowered now?

Eh, I was capping a tower in zangermarsh so he was already in melee, and he was frost, but he never used coldsnap. maybe it was on cooldown? Hemo rogues are totally overpowered now, but they really weren't right after the BC launch.

Crazy Rambles's picture

Crazy Rambles

Any news on the CoT instance that is blocked off?
Will it be helping Arthas in getting the Frostmorne and killing Malganis?
Or maybe the Culling of Strath?
OR when Arthas does his rock concert and we have to be bouncers?
Or the time when Arthas makes the dead scar
or when he powns Illidan in front of the Frozen Throne?
O.O

Crazy Rambles's picture

Crazy Rambles

I wanna kill infected towns folk...and go to that special zoo >.>

Qyn's picture

Qyn

D:

Fazil's picture

Fazil

Ciarlin wrote:
Fazil wrote:

Did you read the thread about HKs where Toast reported his rogue pwning a mage who was seven levels higher than him even though the mage got the jump on him (and likely a few fireballs before he could close to melee range)?

Who is overpowered now?

Eh, I was capping a tower in zangermarsh so he was already in melee, and he was frost, but he never used coldsnap. maybe it was on cooldown? Hemo rogues are totally overpowered now, but they really weren't right after the BC launch.

That makes a little more sense.

Crazy Rambles's picture

Crazy Rambles

WotLK scheduled to be released in second half of 2008!!!!!!!!!!
Which means.....late December to the next June?

Micah

I'm guessing it will someone manage to be out just in time for the holiday shopping season. Who could haev guessed right?

Qyn's picture

Qyn

That was supposed to be the plan for TBC and it was out mid Jan instead.

I'm guessing Feb or March 2009.

Micah

EA's MMO baby is due out for the holidays, I can't possibly see blizzard letting EA hammer them on market share for the entire holiday season + the following gift card season. With TBC there were no big contenders coming to market that holiday season in the MMO field. I think that would be a serious mistake for blizzard to let EA's Warhammer come out uncontested. Simply by releasing WoTLK it would prevent a serious amount of attrition.

Especially when you consider post release patches and updates are a built in part of the system.

N8's picture

N8

Insider gossip points to a Nov. release. They are worried about the Warhammer online release. As of right now the subscriber base for WoW is dwindling and understandably they don't want to loose their 1st place in PC gaming. The friends and family beta for WotLK is live and I think the beta will start in another month or two.

Crazy Rambles's picture

Crazy Rambles

How does one participate in the beta stuff?

Qyn's picture

Qyn

Ones gets lucky and gets a beta key by knowing someone on the inside or by being randomly chosen during the public beta.

Crazy Rambles's picture

Crazy Rambles

and public beta is? sry for my ignorance

Crazy Rambles's picture

Crazy Rambles

* All players with a level 55 character will be able to create one Death Knight per realm, per account. (Gamespy.com)
also will this mean some1 w/ a lvl 55 on one relem can make a DK on another? (if so I'll need to get my friend back on WoW and onto Arathor!)