because single player game. Blocking multiplayer cheating, yeah, sure, good idea, always keep a level playing field. When fighting the computer, cheat all ye like. :)
Actually, cheating only destroyed Diablo II over Battlenet...same with Starcraft. If you were content to play with your friends or solo (which is what I did) and not deal with Battlenet then cheating was pretty much irrelevant.
As far as online gaming is concerned I can understand why they would implement Warden. WoW certainly seems to have less account hacking, game play hacking and general spam bullshit than it used to so it would appear that Warden is doing it's job, at least from my POV.
That said I'm not thrilled at an app that runs in the background (REAL background, not viewable via task manager), scans your registry and reports what programs you're running to Blizzard. Though I'm not sure if there's any other way that is less invasive but equally effective.
Warden only blocks multiplayer cheating. The cheat program has to interact with the server for it to be picked up. You can still cheat single player to your heart's content!
Just because Starcraft came out 11 years ago doesn't mean Warden started then, nubs. It started after Lord of Destruction was already out, which came out in 2001.
I also know it started before WoW even came out because I got my account banned on LOD for botting ;)
Let's just hope this Warden doesn't get too obsessed with her job...
and anyway--if Blizz doesn't use the info they collect then it shouldn't be too bad--and what's the damage they could do w/ it on the gen pop? Something on everyone's computer that they want to protect?
And yeah, Blizz in-game cheats should be enough, and if someone wants to try and map-hack and stack a bunch of hives on top of each other then fine. We'll just send in an air force in to wipe them out since they are too dim to actually build hydralisks! (and they were stuck on their own space platform so there was no escape...take that cheaters!)
Oh...I never really mastered floating a drone, that was a difficult map >.< (well i got one to float once but he came back down shortly after) SCVs were easier I think
EDIT: Tim tvm for the radio free zerg link! now I don't need to be playing brood war to listen to it!
Warden's been around awhile but they didn't implement it within the WoW structure when the game came out. I think it become part of the background processes when they introduced the launcher, however long ago that was.
Fazil
Tue, 03/31/2009 - 8:18amWhy, though? Who the eff cared if you cheated through Diablo II? I mean, I get it for WoW, but Starcraft?
Timmeh
Tue, 03/31/2009 - 9:21amWhy would cheating at Starcraft not be bad?
John
Tue, 03/31/2009 - 9:55amCheating destroyed Diablo 2. The more they do to prevent cheating the better the games are for everyone.
Fazil
Tue, 03/31/2009 - 10:13ambecause single player game. Blocking multiplayer cheating, yeah, sure, good idea, always keep a level playing field. When fighting the computer, cheat all ye like. :)
Qyn
Tue, 03/31/2009 - 10:18amActually, cheating only destroyed Diablo II over Battlenet...same with Starcraft. If you were content to play with your friends or solo (which is what I did) and not deal with Battlenet then cheating was pretty much irrelevant.
As far as online gaming is concerned I can understand why they would implement Warden. WoW certainly seems to have less account hacking, game play hacking and general spam bullshit than it used to so it would appear that Warden is doing it's job, at least from my POV.
That said I'm not thrilled at an app that runs in the background (REAL background, not viewable via task manager), scans your registry and reports what programs you're running to Blizzard. Though I'm not sure if there's any other way that is less invasive but equally effective.
John
Tue, 03/31/2009 - 10:20amWarden only blocks multiplayer cheating. The cheat program has to interact with the server for it to be picked up. You can still cheat single player to your heart's content!
Timmeh
Tue, 03/31/2009 - 11:57amStarcraft's built-in cheats were hilarious and win.
Trumby
Tue, 03/31/2009 - 12:26pmWelcome to like 6 years ago man :P
Timmeh
Tue, 03/31/2009 - 12:47pm11*
Fazil
Tue, 03/31/2009 - 1:03pmTimmeh's right, Trumby. Starcraft is 1998. In fact, today it its eleventh anniversary. :)
Vasya
Tue, 03/31/2009 - 2:27pmYo I played FFVI and that shit came out in 94! Jesus Christ!
Trumby
Tue, 03/31/2009 - 4:45pmJust because Starcraft came out 11 years ago doesn't mean Warden started then, nubs. It started after Lord of Destruction was already out, which came out in 2001.
I also know it started before WoW even came out because I got my account banned on LOD for botting ;)
Vasya
Tue, 03/31/2009 - 7:36pmFucking botter.
*throws rocks*
Crazy Rambles
Tue, 03/31/2009 - 7:41pmLet's just hope this Warden doesn't get too obsessed with her job...
and anyway--if Blizz doesn't use the info they collect then it shouldn't be too bad--and what's the damage they could do w/ it on the gen pop? Something on everyone's computer that they want to protect?
And yeah, Blizz in-game cheats should be enough, and if someone wants to try and map-hack and stack a bunch of hives on top of each other then fine. We'll just send in an air force in to wipe them out since they are too dim to actually build hydralisks! (and they were stuck on their own space platform so there was no escape...take that cheaters!)
Oh...I never really mastered floating a drone, that was a difficult map >.< (well i got one to float once but he came back down shortly after) SCVs were easier I think
EDIT: Tim tvm for the radio free zerg link! now I don't need to be playing brood war to listen to it!
15
Tue, 03/31/2009 - 9:14pmQyn
Wed, 04/01/2009 - 8:48amWarden's been around awhile but they didn't implement it within the WoW structure when the game came out. I think it become part of the background processes when they introduced the launcher, however long ago that was.